Graphics - Published on Wednesday, 12 November 2003 18:20 Written by tokig
The test system remains unchanged.
| Test system |
|
|
Hardware |
|
| Processor: |
AMD Athlon XP 3200+ (400) Mhz |
| Cooling: | Corsair HydroCool 200 |
| Moderkort: | ABIT NF7S 2.0
(nForce2 400 Ultra) |
| RAM: | 768 MB DDR333 @ 2-5-2-2 timings 3x 256 MB Corsair TWINX512-3200LL DDR-SDRAM |
| Graphics cards: |
Gainward GeForce FX 5700 Ultra (128 MB, 500/1000) - €200:- |
| HDD: |
120 GB Western Digital Caviar 7200 RPM Special Edition (8 MB cache) |
| Soundcard: |
Creative
Soundblaster Audigy 2 ZS Platinum Pro |
| PSU: | Nexus NX-3000 300W |
| Ethernet: |
D-Link DFE-530TX 10/100 |
| Software |
|
| Operating system: | Windows XP Professional (Service Pack 1 + updates) |
| Video drivers: | nVidia: Forceware 52.16 ATi: Catalyst 3.8 |
| Other drivers: |
nVidia ForceWare UDA Chipset Drivers v3.13 |
|
Benchmarking program: |
Unreal Tournament 2003 (v2225) |
We have eleven games and ten cards to test. In other words, we have 110 performance results to plow through. We have picked cards that are in about the same price range. The only card we have missed is one that can team up with Albatrons 5900 Turbo. The one closest to it would be the Radeon 9800 PRO 256 mb, but we only have place for ten cards in our graphs, so we gave the job to Radeon 9800 PRO 128 mb.
We have used the two latest official drivers from ATi and nVidia.
In the review, you will read a couple of different expressions and abbreviations, if you are not related with them our suggestion is that you take a look at the list below. The same list explains some other expressions that are used specifically for this review.
If you find anything above unclear, feel free to e-mail questions to the address you will find at the top of the page. (Please remember that we are not an idealistic support service, hence we recommend you to drop a line in our forums and to the reteller where you bought the product for support.)
It has surfaced a good deal of information about irregularities concerning picture quality in both ATi's and nVidia's drivers. One piece of news in Forceware 52.16 from nVidia is that they no longer support real trilinear filtering. Admittedly, we haven’t considered this as a noticeable problem, but it’s far from a plus. The major problem we have encountered is antistrophic filtering in combination with pixel shaders. Here, nVidia seems to have done something weird- maybe it’s a bug, because the combination of these two named functions cause a lot of aliasing which hasn’t been there before. ATi, on the other hand, has been accused of cheating in Halo, UT2003 and Aquamark 3. Regarding the latter application, I am uncertain as I haven’t tested it myself, but in UT2003, certain high-detail textures is told to have lower quality, which also applies to Halo. Fact is that we haven’t been able to find these irregularities even though we have dug around in the games for a couple of hours. None of our colleagues on other hardware sites have found nothing of value either.
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